ZooCraft

ZooCraft

Zoocraft is an addictive game that will let you create your very own zoo! A world inhabited by various kinds of animals. In this game you have to tame animals, improve your skills, build aviaries and travel to different corners of the earth! Take an unforgettable journey from the village meadow to the hot desert and cold Antarctica!

Play ZooCraft Like a Pro

1) PC - W,A,S,D or keyboard arrows
2) Mobile phone - touch the screen and the joystick will appear, move the joystick to move the character

Your task is to catch all kinds of animals living in the game.

After you move to the location, you will be given a task, for which you will receive the maximum reward. In case of loss, you will receive 50% of the amount earned.

What Makes This Game Unique?

'different locations', 'build your own zoo', 'tame animals', 'minecraft'

In which game category does this game fit?

The primary genre this game fits into is Casual.

Who is this game appropriate for in terms of age?

The age groups that should consider playing this game are Kids, Teens.

What developer or studio is behind this project?

The development and production of this game were managed by GamePush.

Does the game use a specific game development library like Cocos or Construct 3?

The game was created with the WebGL programming language/engine.

Which tags best describe the characteristics of this game?

The tags that best represent this game’s content are animal, crafting, minecraft, pixel, zoo.

Is this game suitable for a specific gender?

The game has a particular gender focus on Male & Female.

Is the game accessible on mobile devices like iPhones and Android phones?

Yes, ZooCraft can be accessed and played smoothly on mobile devices.

Does the game depict any form of bloodshed?

No, ZooCraft does not show any graphic content involving blood.

Does the game involve any kind of cruelty?

Yes, harsh or cruel behavior exists in ZooCraft.

Would this game be suitable for a child to play?

Yes, ZooCraft is suitable for a kids' age group.
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